Part 1
Part 2
Part 3
Part 4
Part 5
Download the .pdf version of the entire series here.
In this section, new to the 2017 update to this lengthy tutorial series, I will discuss how to set up joint-controlled morphs for your clothing. This is especially important if you are working with Genesis 3 or 8. Genesis and Genesis 2 were TriAx rigged figures. This means that each bone has three axes, the X, Y and Z plus the possibility of bulges that can be accessed via the Weight Mapping tab (alt+shift+W and Tool Settings tab, then select in Scene Tab the bone whose maps you want to see). This allows some adjustment of the movement of clothing usin